Arexarc "Zark" Ashbane

Zark is an imp from the realm of Izzikizabod, Demon Duke of Madness.

Description:

From Orcpub.com

Tiny Fiend (devil, shapechanger),lawful evil
Armor Class13
Hit Points10(3d4+ 3)
Speed20 ft., fly 40 ft. ft.
STR
6 (-2)
DEX
17 (3)
CON
13 (
1)
INT
11 (0)
WIS
12 (1)
CHA
14 (
2)
Proficiency Bonus+2
SkillsPersuasion +4, Deception +4, Insight +3, Stealth +5
Damage Resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunitiesfire, poison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge1(200 XP)

Tinyfiend (devil, shapechanger),lawful evil
Armor Class13
Hit Points10(3d4+ 3)
Speed20 ft., fly 40 ft. ft.
STR
6 (-2)
DEX
17 (3)
CON
13 (
1)
INT
11 (0)
WIS
12 (1)
CHA
14 (
2)
Proficiency Bonus+2
SkillsPersuasion +4, Deception +4, Insight +3, Stealth +5
Damage Resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunitiesfire, poison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge1(200 XP)
Shapechanger.The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. Devil’s Sight. Magical darkness doesn’t impede the imp’s darkvision.

Magic Resistance.The imp has advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Bio:

Zark fancies himself a Demon King on the rise. Hailing from the Realm of Madness, Zark delights in fooling others. Though he is Kelthar’s familiar and enjoys working with the Warlock, Zark views their partnership as just that, rather than the relationship of master and servant. As such, when he thinks he can get away with it, Zark sometimes decides that what Kelthar says to do is flexible at best. Perhaps this partnership is a means to an end for Zark, or perhaps it will change the Imp in ways he did not foresee. Time will tell either way.

Arexarc "Zark" Ashbane

The Resurgence evanbenedict85